Monthly Archives: March 2013

Quest 5.4 released

Quest 5.4 has now been released, and you can download it now or use it in your browser.

The major new features in this version are the text processor, gamebook scripts and script editor code view. For a full list, see last month’s beta announcement.

Since the beta there have been a few minor enhancements, most notably to the gamebook scripts. There is a new “Text + Script” page type which lets you run a script before displaying the normal gamebook text and options, so you’re not forced to display text and options manually. There are new functions for moving the player between pages, and for adding and removing links.


  • In gamebook mode, when playing a sound there is a new option for the sound to continue playing after the player moves to a different page
  • You can now turn off the automatically generated display verbs list on a per-object basis (contributed by Pertex)
  • New {rndalt} text processor code displays a randomly chosen name from an object’s alt list (contributed by Ivor Levicki)
  • With the new-style menus, restored the option to force the player to make a choice from the menu before continuing. (Note this is a breaking change – previously compiled games for Quest 5.4 Beta will continue to work, but to compile against the new library you will need to set the value for the new parameter)
  • New function to output text without a line break at the end

As always, if you have any questions or problems, please let me know – you can email me and you can find me on Twitter @alexwarren.

QuestComp 2013


Update 18th March – now with prize money!

It’s officially the first unofficial Quest competition!

Over on the forums, various people have got together to organise QuestComp 2013 – a competition to use Quest to create a text adventure game around the theme of “Plague”.

Evan Williams a.k.a TriangleGames is organising the competition, and there are no prizes except for the glory of winning thanks to Phillip Zolla for sponsoring a first prize of £100.

If you intend to enter, please email Evan by March 31st – full details on the rules, competition timetable and how to enter are at the QuestComp 2013 page.

Thanks also to Scott Greig for the interesting logo, which I hope I’ve got the right way up.

“First Times” – a horror text adventure for iPhone, iPad, Android

The horror text adventure First Times, by Hero Robb, is now available as a free app.


You awaken in a morgue with no memory of how you arrived. Journey deeper into your fears, regrets, and doubts as you explore the ruins of what appears to be a hospital. Can you survive a psychological trip through a nightmarish dreamscape? But then again, dying is a far cry from the most frightening thing that you will face.

There are four endings. These are your first times. Open your eyes…

Here’s what some players have said so far…

First Times is a fantastic deviation from the classic Text Adventure genre. It utilizes both sound and game timers to give the player the most horrific experience possible. The game play and in-game descriptions are both shocking and intense. It’s amazing what Hero Robb accomplishes in his Text Adventure debut. Fans of classic gaming, horror, or anyone looking to experience something strange and different should definitely play First Times. I truly can’t wait to see what Hero Robb comes out with next. I don’t care what it is, I’m playing it.” – Cody Robinson

You do horrible things, because if you don’t, you can’t progress, which makes the inevitable terribleness feel more like your fault. The use of sound is perfect, and specifically the ‘ritual room’ is one of the most harrowing places I’ve ever managed to be. Further, the green eyed doll, despite being rendered purely in text (or possibly even because of it, and having to use my imagination) is the single most disturbing and unnerving thing I’ve ever had to deal with in a game.” – Krissy

THE CHILD DOLL OH GOD, THE CHILD DOLL. Executing something like that in text form doesn’t seem easy but you make it scary as hell. The foreshadowing in the red book was awesome as well. Holy shit. And the game is really Silent Hill-esque, especially with the rust, disturbing imagery and the particular type of puzzle solving.” – Vincent

This game truly scared the hell outta me” – John Hernandez

If you dare, download the app now for iOS or Android – it’s free, and you might just survive.