Tag Archives: ifcomp

IFComp 2020

I see that the judging for IFComp 2020 is now open. IFComp is, I would say, the biggest annual competition for interactive fiction. You can find the list of entries here.

IFComp has had a bit if a problem in the past with a relatively low number of judges compared to the number of authors, so I encourage everyone to take a look at the games, and take part in the judging. There are a lot of games, but you only need to judge 5 to make your votes count, and you have until 29th November so plenty of time.
Looking at other people’s games is a great way to get inspiration for your own games.

I did a quick tally of systems used:

  • Glulx 23
  • Z-code 4
  • Windows executable 6
  • Web-based 64
  • ADRIFT 2
  • TADS 3
  • Quest 2
  • Total 104

Glulx and Z-code are both Inform behind the scenes (Glulx has support for 32-bit integers), so that totals 27 for Inform; it usually has a lot of entries. Of the web-based games, all but 10 say they are “Choice-based”, so presumably Squiffy, Twine, ChoiceScript, inklewriter, or similar. Only about three say they are parser based. Given how big this category is, I find it odd they do not say what the system is that was used (I guess this is how the organisers set up the submission form). Three “Windows executable” are choice based, two are parser and one does not say. I find the idea of downloading and running an unknown windows executable a little dubious given the security risks; I wonder if that puts players off. The attraction for authors, of course, is that your players only need to download the game, not the system as well as the game.
Presumably all the other games are parser based (I only checked the Quest ones). I make that about 40 parser games and 54 choice based (and 10 unknown).

There are two Quest games this year:

The Brutal Murder of Jenny Lee

Tombs & Mummies

I only had a very quick look, just enough to see the first page really, but both look well written, and both authors have taken the trouble to customise the interface. I hope they both do well.

IFComp 2013 announced

The IFComp 2013 has been officially announced!

This is the biggest text adventure competition there is – now in its 18th year. Entries can be written for any interactive fiction platform, and it usually gets some good coverage out there in the wider world. Many authors wait for the competition to release the game that they’ve been working on all year.

This year, I’m planning to be one of those authors myself, with my first work of interactive fiction – eeek!

There are prizes to be won too. As it’s only just been announced, no prizes have been donated yet, but you can get an idea of the kind of thing by looking at last year’s prizes.

If you’re planning to enter, take a good look through the rules. Note that all entries must be previously unreleased – this means if you’re working on a game now that you want to enter into the competition, make sure you don’t release the game publicly beforehand. This doesn’t stop you from having a few beta testers though – and in fact, getting your game tested by a few people is something I’d strongly encourage!

You have until 1 September to declare your intent to enter and until 28 September to upload your game. Games are made available a couple of days later, and the results are out on 15 November.

Good luck everybody!