Introducing Quest WebEditor – create text adventures online in your browser

I was hoping to announce the world’s very first online text adventure maker – but, dammit! Playfic got there first, by a matter of days. So, what I am announcing today may be the world’s second-ever online text adventure maker, but it is also rather different to Playfic as you will see.

The Quest WebEditor is the world’s first online visual text adventure maker. It is (almost) the entire desktop version of Quest, but transplanted into a web browser. So, now you can create a text adventure game, with no prior programming experience, and without downloading any software. You have access to the full range of Quest functionality, including multiple languages, the ability to use hyperlinks in your game (to make it easier to play without typing), and the ability to embed videos, pictures and sounds for a modern text game experience (personally I’m fairly tired of text adventures being thought of as “retro” all the time – there’s no need for them all to look like MS-DOS).

Let me take you on a tour!

First, you’ll need to log in to You’ll then be able to access the “Create” page, which looks like this:

01 create

Enter a name for your game (you can always change it later), and choose a language.

Hit the Create button, and your game will be created. This is what it looks like in the editor:

03 blank game

This is a similar layout to the desktop software, and the full range of functionality is available – including cut/copy/paste and undo/redo.

The Settings button lets you turn on Simple Mode – as in the desktop software, this hides away some of the functionality to make it easier to get started.

I’ve renamed the initial “room” to “lounge”, and I’ve clicked the “+ Room” button to add another location to the game, a kitchen. Now, with the lounge selected, I can add an exit to the kitchen from the Exits tab:

05 create exit

I can add an object by clicking the “+ Object” button. Here I’ve added a sofa, and entered a text description:

06 add object

I can try the game by clicking the Play button. It appears in a new tab, using the same “play online” interface as the published games on the site.

07 play game

I can interact with the game just like all Quest games. There’s no need to force your players to type commands – the hyperlinks allow you to make a game which can be played with a click of the mouse, or a touch of the screen:

Here’s the game output after looking at the sofa, and moving east into the kitchen.

09 game

The real power of Quest comes from scripts, which let you control anything in the game – move the player, change responses according to what the player has done before, set up puzzles, show pictures and more. Back in the editor, let’s change the description of the sofa so that it runs a script instead of just displaying text:

Now we can click the “Add new script” button to choose from various options. This is the Simple Mode list – there is a much bigger list if we turn this off:

11 add script

Let’s play a YouTube video when the player looks at sofa. I choose “Play YouTube video” from the “Add New Script” dialog, and then I can enter a video ID. I found a clip of a TV sofa advert:

And here’s what the game looks like if we run it now:

13 play youtube

So there you have it!

This is currently in private beta – email me if you’re very keen to test it. Otherwise, I will make it available as a public beta in a few weeks.

10 thoughts on “Introducing Quest WebEditor – create text adventures online in your browser

  1. guzmere (Terry)

    Hi Alex if possible I would to try this new method of creating the graphic text adventure. I am currently creating one with quest 5. I have done about 12 rooms at the moment but I am interested in the way you have done this one with the room descriptions first. It seems more realistic to me. Also because I come from the old school with the Scott Adams era I do prefer the type more than the point and click, but it’s each to their own. So I hope you will contact me as where to go from here, I would be much obliged. By the by is there a way to move the command line under the finished text instead of it being static at the bottom of the page. Thanks a lot Terry.

  2. Diane Jakacki

    Hello Alex,
    I too have been using Quest 5 but would rather work with the online version. When I follow your instructions and go to the create screen I am informed that the online version is currently in closed beta. Am I on the wrong page? Or have you not yet released the online tool? Please advise. I’m working on a game for a class and development time is crucial.
    Thanks. Keep up the good work! Diane

  3. Kristianstill

    Hi folks, anyone interested in #Quest for education please drop me an email or tweet.

    We have a small but passion group and there is also a Twitter list. We are going with #Quest as the hashtag.

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  5. Dandibot

    @KRISTIANSTILL, the #Quest hashtag is not (totally) relevant as I get a lot of unwanted tweets (quest is too generic I think)

    I’ve just discovered Quest and I’m very impatient to create my first online story.
    Great work !

  6. Richard


    is the web editor working. I’ve registered an account but when i click create just go to the standard download page.



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