Quest 5.0.1 released

The first bug-fix release of Quest 5 is now available – download Quest 5.0.1 here.

I’m pretty pleased that nothing too major was discovered in the v5.0 release, so thanks once again to the beta testers!

Here’s what’s new and what’s fixed:

  • New feature: Players can now customise fonts and colours for a game from the new Options window.
  • New feature: Container “open” and “close” messages can be customised per container.
  • Improved: More useful error messages if Quest can’t load a game file due to an error in one of your scripts.
  • Fixed: Various issues with Quest 4 games – locked exits in CAS files, sounds in ZIP files, and timers running at the wrong time.
  • Fixed: Memory leaks in the Editor which could cause Quest to hang when switching to/from the Code View with large games.
For the full list, see the Closed Quest 5.0.1 Items on the Issue Tracker.

2 thoughts on “Quest 5.0.1 released

  1. Seros Senric

    This has probably already been mentioned, and I didn’t notice this before because usually I just use the text interface, but it seems that in Quest 5 while playing you cannot use an item on another item by dragging it, like you could in Quest 4.
    And there are no right-click menu for items in the objects or inventory lists (although this could be fixed by having ‘examine’ a default option for objects, since I think that was the only extra option in the right-click menu – especially wanted for Quest 4 games).

    1. Alex Warren

      Yes, I haven’t implemented drag to give/use in the Q5 Player – I think it would be better for the hyperlink menus to offer this kind of feature eventually (click object, select “Use” from the menu, then choose the second object from a sub-menu or pop-up menu).

      “Examine” as a separate verb to “look at” was deprecated in Q4 so should only really be there for games from Quest 3.x and earlier. I suppose this should be added to the buttons for these games, which wouldn’t be too hard to implement. I don’t think a right-click menu is particularly useful on the objects panes though, as the buttons are directly above anyway, and the hyperlinks in the main window are there to provide menus. But I’m willing to be convinced otherwise – and of course I’m more than happy for anybody to implement this feature themselves… !

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