Quest 5.0 Release Candidate 2

Inevitably, a few bugs were logged against last week’s Release Candidate 1, so I’ve now fixed them and uploaded a new Release Candidate 2, which you can download here.

The biggest bugs fixed were that the Exits tab wasn’t showing existing exits, and a memory leak that could cause a hang after switching back and forth in the Code View after making edits. See the issue tracker list for full details.

The only thing that might remotely be called a new feature is the ability to translate the labels for the panes in the language template.

I’ll be up in Edinburgh watching comedy for the next week, which will be nice as London has descended into rioting as I type this – I’m drowning out the sound of distant sirens with some soothing music, so it will be nice to get away from it for a few days (presuming it doesn’t spread to Edinburgh too). If only we could persuade these kids to sit quietly indoors playing text adventures instead. Anyway, I’ll be checking my emails and the forums but may be slower to reply than usual.

When I get back I’ll fill in the remaining gaps in the documentation, fix any bugs that have been logged and then we’ll be ready to go!

Twitter: @alexwarren

7 thoughts on “Quest 5.0 Release Candidate 2

  1. Jehu

    Reposting this, as I put it in the wrong spot a bit ago—

    Is there any chance that we ever might see Quest for OSX? Dear Christ, I’d pay good money for that. Is that even something that’s been discussed?

    As it is, I can only create text games on my down time at work. 🙂 I guess the alternative would be to find an old beater PC laptop to use solely for making games.

    1. Alex Warren Post author

      I would like to create an OS X version soon. It should be possible to get Quest working using Mono, though a new UI would need to be created.

      After the release of Quest 5, I plan to make a version of the Quest Player for OS X. The Editor would come later. If you are a Mac developer or know any, I’d certainly be grateful for any help!

  2. Joubarbe

    Do you have any plans to add a mapping feature ? Like Inform does.
    Or maybe you like the old-fashion way to draw all the maps by hand 🙂

    1. Alex Warren Post author

      I’d love to add an auto-mapping feature. I think other features probably have higher priority in the near future though. But if somebody wants to implement this themselves, I’ll be very supportive!

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