So far, this only works on iPhone, but an obvious next step is to make the UI work nicely for iPad too – which is the perfect excuse for me to go out and buy one! Because I’m using PhoneGap, it will be straightforward to create similar apps for Android too – although the UI would need to be developed for that platform. PhoneGap also supports Blackberry, WebOS, Symbian and soon Windows Phone, so it would be possible to bring Quest games to those platforms too – although it makes more sense to focus on iOS and Android as the main ones. Let’s make it happen If we’re going to find new audiences for text adventure games, we need to make them easy to find, install, and play. Right now, App Stores are a great way of making that happen. I believe they also provide a realistic opportunity to make money from text adventure games – for the first time in years. Think of how many people are happy to buy games for their smartphone, who may never purchase software for their desktop PC. With a few tweaks to the conventional parser-based interface, I hope I’ve shown that text adventures can work well on a mobile phone. I think they’re a great fit for mobile gaming – you can play a text adventure game at your own pace, for a few minutes at a time, whenever it suits you.